cyberpunk-2077-disappointment-1

Cyberpunk 2077 – … disappointment!

Why do we even play games? The answer to this question lies on the surface, however, in order to understand it, to fully realize, we will have to drop a little deeper and affect those layers in which creativity began to form.

Without a doubt, professional creativity began at the moment when people decided to put the first theatrical performance. But even before that, to invent various stories filled with incredible exploits, those who told them was common. Subsequently, these stories, in which there was little from the truth, turned into fairy tales, epics or sagas. They, significantly transforming, enterprising people, turned them into theatrical productions.

I understand that I jumped too sharply from the stories transmitted from generation to generation to professional theatrical productions, but now we are not the evolution of creativity is interesting, but why it is popular, in fact, to this day.

What so much makes us, inseparably, with trepidation in the soul, follow what is happening on stage? Special effects? Vryatli, because, at the dawn of creativity, there were no incredible visualizations. It could be one person in general, standing in the middle of an empty scene, reading some kind of monoscope by heart. Acting skills-someone else will say. But there is also a miss, because the story could be recorded on paper, which means that with a wipe there, to put it mildly, it will not be very. In fact, with what intonation you read, with such an author or hero of history and will be presented to you.

So what all the same makes https://bingobongacasino.co.uk/ us be so enthusiastic, the process, in the story of what is happening? The answer, in idiotic, is simple-this is the very “History”. Yes, of course, a movie with beautiful graphics and natural makeup or a circus performance with dizzying tricks makes you look with bated breath, but … Remember, if you forgot, remember, in good productions, it does not last a film or performance, a dynamic effect does not last long. Its goal is only in one, give a sharp surge of emotions, swing up the swing up and that’s it, no more.

Try watching a movie in which only the action on the screen, and you will notice how boring it will become, literally in a few minutes. You get tired, all this is flickering and you will want to yawn. And here you say – but the opposite is identical that if we are shown only by everyday life, then it will also be boring. And I can’t disagree with you.

The secret, in fact, is that history should be a salad of events. Some kind of pieces are rude and unexpressed, other beautiful and elegant, others with acute peppercorn, sharply burning, but quickly passing. A salad of one product is good only when it eats quickly. In other cases, no matter how you love apples, there are only them, without a break, you can’t work for a long time.

It’s time to return to Cyberpunk 2077. It was not for nothing that I started a conversation about salads, because Cyberpank, like a genre, was quite old and managed to form a large set of stamps. The neoar atmosphere of the corporate future, mired in a fierce bureaucracy, voluntary slavery, in a world where human life does not mean anything. Moreover, not all in this world are still. Here we go along the street and the sun shines and it seems that everything is not so bad, but it is worth wrapping in the nearest lane … I think you know without me what we will see there.

The world in Cyberpunk 2077 is diverse, all the elements of the genre were chopped, and falling asleep into a large basin, diligently mixed. But something is missing, hmm ..? Refueling, exactly what kind of salad is if there is no refueling in it. But here it is important to understand that refueling is not the main character, although it is important, but he is only one of the elements, no more. The role of refueling is played by the player himself. It is he who decides how intensively it is worth kneading himself to the ingredients, and whether it is worth. And after that, having determined how exactly the dish should be eaten, again, the player begins to a meal. And here, it is also worth approaching with fiction. Whether to use a spoon or plug, or maybe hands? And you can generally take the instrument in each hand and plunged into the dish, do not stop until it ends.

What am I leading to, as a result? Yes, everything is to the fact that emotions are important to us. After all, the essence of art, creativity, only to overtake us at the end, a pleasant disappointment that the story has ended. When you are 96 hours, you decide the fate of the protagonist and other characters, if you want it or not, you get used to him and you get sad, in the final of the story, from the fact that the decisions made have led to this end and that it is no longer possible to fix it.

I will not spoil, for those who can come in and read it, I will only say that if a story that has seen anywhere, makes you watch the credits to the end, resting with a look at one point. Frantically sorting through all past events in the head, looking for the option in which everything could end differently. And from the pain, the experienced drama, brings cheekbones. So this is a good story, despite the fact that sad.

Cyberpunk 2077 can be scolded for a lot, but its ability to immerse you in your world so much that you perceive a perfect choice, and all mistakes, like your own. Let you live this short time inside yourself, having survived the entire set of emotions … Only for this, it is worth going through the whole story from the beginning to the final credits, not leaving a piece of not eaten. To at the end, to feel a pleasant disappointment in a stingy tear rolled down his cheek.