Not a single graphone or what is there with Crysis 3 on consoles?
I met with a Crysis series during the release of the first part in the far year 2007. Just then I had died an old computer donated by my parents and I was already a working person decided to buy myself a new one. Having given for him a considerable amount of 35,000 eternal at that time, I began to buy all the news that I could find and which my old PC could not pull. As I remember now, this puppy delight is that the GEARS of War, Bioshock, Call of Duty 4 and other games were flying without problems and I could enjoy the new generation graphics without restrictions. However, with Crysis, everything was different. This was the only game that I had on mid-highs with sometimes non-frail subsidies FPS. I considered it blasphemy to play minimals, because the picture in the game was stunning. I think it makes no sense to talk about it for a long time, to this day the project looks at least good, and some modern games are so to Crysis and do not reach me as for me. But when the delight was asleep from the graphics, and this happened somewhere in the second third of the passage and I began to understand that I was playing at all that the game that was advertised to me. And this is what. Even in the screensaver from the initial screen of the original game, we were shown to a kind of superfly man, who was tassing the regimes of his nanocostyum, throwing enemies left and right, they say it is the player who is free to decide in what way he will pass the mission. Either he will go on the forehead and will be like in the trailer to be mercilessly destroyed, or quietly, taking advantage of invisibility, cut off the opponents, or completely slip past without leaving a trace. And it seems to be technically so, but if you try to go along the first path, it turns out that Crysis is a very average shooter with stupid blanks endowed with enviable accuracy, and the stealth here is a curve, you just have to remove the disguise, as the enemy notices the protagonist at a huge distance at a very distance of the day. And all this led to the fact that the player felt the driven beast, which, despite the bells and whistles, can easily be put a couple of soldiers with Kalashnikov. Когда же на сцены в качестве противников выходили инопланетяне всё становилось совсем уже грустно. The design of Alienov caused at least bewilderment, boring and without a highlight or something. However, years have passed, my computer was obsolete, I had a PS3, which was originally bought for GTA 4 and exclusives, but which later became the main game platform and finally transferred me to the side of console gaming. And so, in 2011, the release of the expected Crysis 2 was held. However, I could not immediately purchase it, since I realized that she would definitely not go on my PC, and I could not afford to buy it at the console at that moment. Therefore, I had to be content with reading reviews and licking in screenshots in specialized publications. Reviews about the game as a whole were restrained and I even stopped worried that I did not buy it. I don’t remember when exactly, but somewhere in 2012, I still took Crysis 2 on PS3 for sale in PSN and. I liked it. Perfectly optimized control under the gamepad, not bad by console standards of the schedule, even something similar to the plot was brought in, with which there were a lot of problems, but it was easy to not pay attention to it. The most important thing is that for the first time in Crysis, a gameplay really went to me, where you could feel like a super-soldier and throw enemies in different directions! Hooray! Stealth became a little better, although with this style of the game there was a lot of questions for AI, who was deprived of the opportunity to see through obstacles, but having taken the X -ray vision they were also deprived of the hearing aids, so they are not able to hear the hero even a meter away from themselves. But it did not matter to me, because they had fun to shoot them. In general, Crysis 2 turned out a strong linear shooter for a couple of evenings. And when everyone who played on PC Bfetel about Dawngraid graphics and “Obazualen” to please the consoles of gameplay, I, like a console, just played and enjoyed. But in the yard 2013, the sunset of the 7th generation of consoles, PS4 and Xbox One loom on the horizon, fascinating the capacities unprecedented for consoles and a stunning picture. And in a good way, it was them that Crysis 3 should show off, showing what Cryengine 3 is capable of, but it turned out, what happened.
In general, the decision to release Crysis 3 on the consoles relevant at that time can be understood, especially from a material point of view. Still, these were proven platforms with a huge base of players. However, by this time, almost all juices had already squeezed out of these consoles and it was already possible to reach the new generation with his hand. Personally, it seems to me that if EA decided to release a tricel on the PS4 and Xbox One, then it would become a sort of systems of systems, a demonstration of the capacities of the new consoles. And indeed the next generation is a real game. Because I believe that the game had potential, but including iron restrictions prevented him from realizing him.
Graphics
First of all, I want to talk about graphics, https://nonukcasinosites.co.uk/review/spinscastle-casino/ which forced the jaw to fall, my eyes were watery with happiness and immediately wanted to take screenshots to put them on the desktop. But this applies only to PC users. On PS3 and Xbox 360 the situation is close to the deplorable. Something similar was with the port of the Third Witcher to Switch (I did not play, but I checked screenshots and videos). At the time of Crysis 3, I passed it on PS3 and even then I cut the eyes of the visual. On the third iteration, the curves were quite enough for beautiful games and even the first -person shooters. The same Killzone 3, published two years earlier than Crysis 3, looked amazing. But the brainchild of Crytech on the same platform forced even such an avid console as me. I want to clarify right away that now I have re -re -re -Crysis 3 on the usual Xbox One in reverse compatibility. There are no improvements regarding the version for Xbox 360, except perhaps faster downloads and, perhaps, there are no more stable frames of personnel here, so the impressions of the appearance of the game can be said “original”. Trutty textures, lads, highly cut lighting, nightmare-pixel fire and angular models are Crysis 3 on PS3 and Xbox 360. The most huge omission of the visual is grass. It, thanks to the not quite ordinary setting, is a lot in the game and, my God, what kind of indistinct green camera she is on the consoles of the seventh generation.. Link to screenshots for lovers to tickle eyes I will leave below.
Now the issue of graphics I close and you can move on to other components.
Setting and gameplay
The game’s setting is actually amazing, at the time of the release of the game he was still felt fresh. Green post -apocalypse, so to speak. After the second part events, New York lies in ruins for 23 years, Cell Corporation (an antagonist from Crysis 2) found an inexhaustible source of energy in the city, surpassed New York with a dome and became an energy monopolist. Over the years of isolation and the absence of people, nature took its own and violent vegetation was enveloped by the once concrete metropolis. Wild animals run through the streets, grass swaying and only the ruins of skyscrapers and the skeletons of cars remind you that it was once a crowded city. In fact, creating the surroundings of the tricel, the developers obviously wanted to cross the freedom and variability of the first game and city battles from the second, it turned out to be debatable. On the one hand, the location has become more than in the second part and often they are areas where opponents block the path between the entrance and exit to the player, how to neutralize them or completely bypass the player decides. And everything seems to be great, impressive! But, either urban surroundings prevented the developers from making the arena more thoughtfully, or they just did not really want to. In fact, it is very difficult to go unnoticed, and in an open battle, it is more difficult to confront the opponents in an open battle higher than the average (we are fighting on the gamepad), t.To. There are not few enemies, they almost everywhere, shoot aptly and painfully, for some reason they saw out the shooting mechanics from the second part, so you can’t call the shootings with funny. Maybe someone likes to be worn in the arena under the bullets from all sides, trying to survive and kiss the enemy, who can carefully peep out of shelter unlike the player, but I personally pass. It is then that the Holy Trinity should come to the rescue: the visor (the ability to mark enemies and nishtyaki through the walls), invisibility and onion. These devices for me became fundamental in my style of passage. You feel like a nano-Rambo, who hunts enemies in thick vegetation, turning against the enemies of their turret, quietly cuts the throat of the fighting fighters and aptly removes patrolmen with the help of onions. Speaking of Luke. At first, he seemed to me a strange innovation, they say why a high-tech soldier needs some bow?! Oneko realizing his main feature, namely the fact that this is the only weapon, when shooting from which, invisibility from the protagonist is not removed. Add to this inherent on a bow of noise and we get an ultimatic weapon equipped with several types of arrows from simple carbon, to electric and exploding. This, in turn, can be the last argument if you are closed in a corner. In general, the gameplay is even very cheerful now, especially in the absence of good new stealth games (Ubisoft, seriously, can already release Sam to the will?!), and most importantly pleasantly played through the gamepad. I got great pleasure dealing with the fighters of “Cell” in different ways and it is better that only they were from the opponents in the game, because after aliens appear on the stage, it becomes boring to play and I haven’t decided for myself what exactly was the matter, or the boring design of opponents, which did not even help update in the second part, or the grave of the locations in which the last part of the game passes.
The aliens generally became for me a stumbling block in the entire trilogy and completely destroyed the reigree. Even my beloved second part of the series I passed only three times and only two of them to the end, the guilty of this is a dull section with the aliens, which has become mandatory in each part. The developers did not seem to know what to do with guests from another world in their games, so they are perceived almost alien, although they are the most important part of the Laura. In general, I have a peculiar attitude to the plot in all crises, I prefer to think that it is not here at all, there is a goal and motivation to achieve this goal, everything. The characters are not even flat, but as if sketches of characters, throwing pathos speeches about and without. I did not remember any of them and did not sunk into the soul.
But all this does not take the style and strong gameplay from the game, which does not even interfere with the mediocre picture with the Xbox 360 and with the third part, which has absorbed the whole idea of the Crysis series, each owner of the Xbox One should not in vain there is reverse compatibility in reality?